Straight Arrow Western
Straight Arrow Western
Texas and Big 12 Basketball Capsules: Tairu leads No. 20 Texas Tech over UTEP 86-78
LUBBOCK — David Tairu creates an interesting dilemma for Texas Tech coach Pat Knight. Instead of starting, which Tairu did for the first six games of the season, the 6-foot-3 junior guard asked Knight to use him as a reserve.
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![]() 41 issues of Straight Arrow Comics Books on DVD Western Golden Age Cowboy US $4.00
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![]() STRAIGHT ARROW 1 50 VGF 1950 ME CLASSIC RADIO SHOW WESTERN US $96.00
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![]() Straight Arrow 47 G 25 Western 1955 US $14.95
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![]() Straight Arrow 7 VG 45 Western Bob Powell 1950 US $29.95
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![]() Straight Arrow 4 G 25 Western Bob Powell 1950 US $19.95
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![]() Straight Arrow 15 F F 625 Magazine Enterprises Western 1951 US $39.99
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![]() STRAIGHT ARROW 2 50 VGF 1950 ME BOB POWELL INDIAN RADIO WESTERN HERO US $48.00
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![]() STRAIGHT ARROW 11950] WESTERN ACTION US $395.00
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![]() STRAIGHT ARROWS FURY 1 45 VG 54 ME HORSE WESTERN US $25.60
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![]() Straight Arrow 5 G 1950 MC Western Comic Indian US $18.00
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![]() STRAIGHT ARROW 1 F ME Western Comic 1950 US $138.00
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![]() Straight Arrow 4 Great Western Read 1955 AUSTRALIAN COPY US $19.99
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![]() STRAIGHT ARROW 4 WESTERN COMIC AUGUST 1950 VOL 1 GOOD CONDITION ORIGINAL OWNER US $18.75
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![]() STRAIGHT ARROW 45 VG 1950 ME INDIAN WESTERN US $39.20
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![]() STRAIGHT ARROWS FURY 1 VG A 1 119 Origin Meagher Western ME Comics 1954 US $30.00
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A Cleric build designed to make - and save - as much money as possible. It doesn't follow any guidelines on soloing or partying, but is vaguely based on soloing. It focuses on the most financially rewarding skills first, while not binding a player to living their MapleStory life a specific way. I, Naglfar52, thought this build up while trying to figure out a way to save myself from my horrible meso-related difficulties as best I can. If you can catch me on Maple somehow, let me know your opinions on this, be it positive or negative. Just constructive criticism only, please.
Build Synopsis
By Level 70:
20 in Bless
30 in Heal
30 in Holy Arrow
5 or 20 in Invincible
20 in MP Eater
1 or 16 in Teleport
(Depending on what you put the points from level 66-70 into)
Progression
Level 30: 1 in Teleport
Level 31: 3 in Heal
Level 32: 3 in Heal
Level 33: 3 in Heal
Level 34: 3 in Heal
Level 35: 3 in Heal
Level 36: 3 in Heal
Level 37: 3 in Heal
Level 38: 3 in Heal
Level 39: 3 in Heal
Level 40: 3 in Heal (Maxed)
Level 41: 3 in MP Eater
Level 42: 3 in MP Eater
Level 43: 3 in MP Eater
Level 44: 3 in MP Eater
Level 45: 3 in MP Eater
Level 46: 3 in MP Eater
Level 47: 2 in MP Eater (Maxed), 1 in Invincible
Level 48: 3 in Invincible
Level 49: 1 in Invincible, 2 in Bless
Level 50: 3 in Bless
Level 51: 3 in Bless
Level 52: 3 in Bless
Level 53: 3 in Bless
Level 54: 3 in Bless
Level 55: 3 in Bless (Maxed)
Level 56: 3 in Holy Arrow
Level 57: 3 in Holy Arrow
Level 58: 3 in Holy Arrow
Level 59: 3 in Holy Arrow
Level 60: 3 in Holy Arrow
Level 61: 3 in Holy Arrow
Level 62: 3 in Holy Arrow
Level 63: 3 in Holy Arrow
Level 64: 3 in Holy Arrow
Level 65: 3 in Holy Arrow (Maxed)
From Level 66, the build gives you a choice between Invincible or Teleport. When you pick a skill to work on out of these two at Level 66, YOU MUST PUT ALL POINTS INTO THAT SKILL, NONE OF THE POINTS FROM THESE LAST FEW LEVELS GO INTO THE OTHER SKILL.
Level 66: 3 in Invincible/Teleport
Level 67: 3 in Invincible/Teleport
Level 68: 3 in Invincible/Teleport
Level 69: 3 in Invincible/Teleport
Level 70: 3 in Invincible/Teleport (If you chose Invincible, it's now maxed)
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